Metroid Rebirth
Textured in Photoshop, modulate in Maya, Unity 3d for lighting.
Diffuse, Normal, Emissive, Specular maps.
Detail views of some assets
Real time in Unity 3D. Every asset has a Diffuse, Specular and a Normal map.
Level modules in Maya 2012, without texture maps.
I do not own the rights to this franchise, all characters were made by me, but the original desings are property of Nintendo. This game was made just for educational purposes. I do not plan to release any public demo.