Archnarrative was born out of the dramatic structure of
story telling. The dramatic arc of traditional story telling knows five
stages; Exposition, Rising action, Climax, Falling action and the
revelation/catastrophe. In stark contrast the current movement in motion
design which only purpose it to impress and wow. Archnarrative is an
attempt to use abstract animation as a mean to an end. It tells the
story of two objects that are intrinsically different and yet living on
the same space. Fighting each other over control that doesn't have any
grip or friction. The spectator can watch the fierce combat that only
seems to have short term effects that feels useless and endless until
The sound design is from the amazing playground festival 2009 trailer.
The animation is done by studio Onesize and the sound design (that i
used for my animation) was done by the super talented studio Takt.