Keymaster Games is a board game publisher that made a splash in a big way this year with their hit game Parks, which is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks, though they've been on my radar since I saw their booth at Gen Con a couple of years ago. All their games have fantastic art direction. They all incorporate incredible art and design with clear rules and fun game play. Control is one of their small box games that is great for traveling.

The publishers description: 

"Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play."
Control
Published:

Control

Control is a small box board game by Keymaster Games.

Published: