As interaction designers and not typical game designers we focused more on user experience than traditional game mechanics in this project. We are experimenting with how you can use your body in a more than obvious way to change a gaming experience. After looking at different body functions, like hart rate, temperature shifts etc, we settled for breathing. By inhaling and exhaling the goal is to navigate an organic structure upwards on a screen. The concept consists of our breathing sensor and the Mitos game which is in the borderline of audio/visual experience and game play.
During the concept phase the hope was to create an almost meditative experience. By breathing slowly and with control you would finish the game. However the game had the opposite effect. The players struggles with the breathing to control the game. When not thinking about your breathing, breathing is easy. But we realized that when you need to think about it and controlling it, it suddenly becomes hard and strenuous. We set out to explore new gaming experiences and we think that Mitos not only does that, but also makes you experience your body in a new way.