Concept for Ship Upgrades. In addition to ambient animations and pulsing, the initial plan included having the wireframe schematic of the ship be 3D and rotating/moving.
A font styles exploration prepared for the Art Lead to choose from, including an initial pass of research on the potential costs of licensing each font being reviewed.
"Digital Minimalist" concept for the Fleet game. (Wii)
"Digital Minimalist" concept for the ground game HUD.
"Distressed Console" style concept for the ground game HUD.
Concept for Chapter and Mission select.
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