Stella Vaka's profile

Flame - A mobile ARG

Project Flame
 Narrative exploration of mobile Augmented Reality 
Design narrative for real life

Mobile AR 
Limitations
Real-life dangers
Attention is divided
                           
Affordances
Physical actions as mechanics
Added context from the physical world
Games in mobile AR
principles used in traditional video games are not useful
instead of immersion we have to look at other ways of player engagement
Story implementation in games
High level : Narrative Structures
Moment to moment : Narrative Tropes & Techniques
Treating game experiences as systems

Game Experience = Game + Player + Gaming Environment
Lens of Evaluation : Narrative Engagement
Evaluation set up

Tested 3 different games on the narrative techniques they used
Testers were experienced gamers and seasoned mobile users
Development of a prototype for narrative structure evaluation
Prototype
"Flame" - A story driven mobile AR game
"Spark, a daughter of the sun, lands on a frozen world, far away from her home. However, reality is not what she sees at first."
Design
text based
multiple narrative structures
mechanic as metaphor
physical places = story milestones
choice driven gameplay

Results​​​​​​​

loosely structured narratives
techniques that support division of attention
freedom of choice and action
Flame - A mobile ARG
Published:

Flame - A mobile ARG

Narrative exploration in AR games

Published: