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Arizona State University | Immersive Learning



Arizona State University || Gaspee VR Experience


Background


Immersive technologies like VR and AR can be powerful learning tools.
They transport students into different worlds - past, present or future - and
 give them a first-hand experience that's otherwise impossible, difficult or expensive.

As the leading university in innovation in the US, Arizona State University was looking 
for a partner to kick off a ground-breaking VR project for their new online high school - 
ASU Prep Digital.


The Gaspee VR Experience


The goal of Gaspee VR was to dramatise the events leading up to the American Revolution
through an engaging, narrative-driven learning experience using mobile-based VR.

ASU's learning specialists set out clear learning objectives from courses 
including American history, US government and science, and we transformed their 
objectives into an immersive creative learning experience.







Seamless Integration With ASU’s Systems


Gaspee VR was designed to work seamlessly with ASU’s 
learning management system.

Administrators get data on each student’s individual progress 
and mastery of the subject matter - which means teachers are able 
to provide individualised support to each student.

One of the main considerations for the project was accessibility. 
To cater for distance learners, the VR experience needed to be 
available for students without access to high-end technology - 
which is why we chose Google Cardboard. It’s the most accessible VR 
platform because it runs on most smartphones.



Working Smarter With True Time Rendering


Although most animation is approached in a linear way, this amount 
of content required a more strategic approach. Gaspee VR 
was easily the longest script we’d tackled - the storyboard alone 
was 100 pages long, and there were hours of animated content 
to make for the VR experience.

Because of the sheer size of the project, we needed to find a solution 
that allowed us to recycle and reuse assets across the deliverables. 
Developing the True Time Rendering workflow provided a much more 
streamlined way to create bankable scenes, props and characters.

It also allowed us to slash 3D rendering time - a huge boon 
for a project this size. To bring a project of this size in under budget 
without it would have been impossible.​​​​​​​​​​​​​​




Results

Being on the forefront of innovation is something ASU 
prides themselves on - and we’re thrilled to have been a part of it. 
The Gaspee VR project was an invaluable experience, pushing us 
beyond our comfort zone and forcing us to develop entirely 
new processes and technologies. 

As a result of the success of the Gaspee VR Experience, we’ve picked 
up other VR projects in the education space - stay tuned to hear more.
Interested in talking about innovative learning experiences? 
Get in touch with our experts today.



Credits

Creative Strategist/Producer - Stefano Marrone
Executive Producer - Adam Blumenthal
Creative Director - Ryan Lovelock
Head of Production - Camilla Zucchi
Producers - Arianne Edwards, Marion Ratie
Technical Director - Maciej Zasada
3D/Tech Lead - Ted Wallace-Williams
Animators - Joao Leal, Rob Scott
Illustrator - Nathalie Brough-Pizarro
Developers - Karol Goreczny, Maja Matusiak
Copywriter - Eduardo Jauregui (Book on a Tree)
Account Manager - Beatriz Pizarro





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Arizona State University | Immersive Learning
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Arizona State University | Immersive Learning

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