Kaitlin Vraney's profile

The Furnace (UDK Deathmatch Arena)

10 vs 10 player deathmatch arena called The Furnace.
 
The Breakdown:

Gridscale: 256 UDK units
Time taken: Roughly 200 hours
Programs used: 3ds Max 2013, Unreal Developement Kit, Paint Shop Pro X-4
 
I was going for a Borderlands-like texture style. The Furnace has 3 levels of height as well as a lot of accessability to get between them easily. there are 4 stairwells to get from the lowerest level to the main level as well as for 4 stairwells to get from the main floor to the catwalk. There are also 2 telaporters to allow players to telaport between the lowest level to catwalk. The center of the main floor and catwalk are in a large open room to give it a rocket arena feel.
Molten metal pit 'trap' located in the center of lowest area. The crossbrace is animated and spins. There is a funnel hole from the main level that will drop you onto the center of the crossbrace. The lava is set up to be an instant death if fallen into (and I've fell into it more than once...)
Shot of the main floor. You can see the lowest level through the grates on the main level but you cannot shoot through them. Some of the grates are popped up and spun slightly, this allows players to run and slip through them to get away from people shooting at them. (the playtesters enjoyed this.)
One of the 4 stairwells that lead from the main floor to the catwalk.
Shot of the level overall from the catwalk.
Another shot of the level overall from the opposite side of the catwalk.
Prop renders for objects used in The Furnace.
The Furnace (UDK Deathmatch Arena)
Published:

The Furnace (UDK Deathmatch Arena)

The Furnace was created to further my understanding of level design as well as practice particle effects, post process shaders, and lighting.

Published: