Jason Zigrino's profile

▼▲ Once In A While Renders № 20

▼ Once In A While Renders № 20 ▲


Hard Surface Modeling: Fusion 360 + Cinema 4D
Render Engine: Redshift 3D

Game Boy Color
Carbon Fiber
▼▲ Once In A While Renders № 20
Published:

▼▲ Once In A While Renders № 20

One In A While Renders № 20 Game Boy Color. Cinema 4D and Autodesk Fusion 360 for hard surface modeling and Redshift 3D for rendering.

Published: