Dragon model. Created and polypainted in Pixologic Zbrush. UV mapping - Autodesk 3ds Max.
Real-time render in Marmoset Toolbag 3. Post-Processing - Adobe Photoshop.
Final model can be used for gaming production in 3D engines like Unity 3D or Unreal Engine.
Triangles 35.7k . Vertices 17.9k . PBR - Specular . Materials 1. Normals ✓. UV Mapped ✓.
Matcup + surface