Tabletop Character Sheets
A collection of redesigned and custom character sheets for various tabletop systems, reflecting the house rules used by myself and the people I play with.
Some are individually made for each characters, some are just a broad re-do of the sheet to work with custom rules, or to match the theme of the campaign we're playing.

 As someone who plays a lot of tabletop, I often find character sheets poorly or confusingly designed, with a lot of elements that aren't used with certain groups. Another common occurrence is Game Masters changing up rules or systems, or creating their own. To accommodate this, I often make my own character sheets. 
It's a good opportunity to consider the aesthetic of the game I'm playing; my Monster of the Week group has characters set up in a loose monster-hunting society, so the sheets are made to look as if a file is being kept on each person; hence the handwritten font and mixed paper textures; these are files kept over time by someone who isn't very bothered about the visual consistency of his records. 

These were each personalised to the player characters; including quirks like coffee stains, or a note of a character's cats (which he gets rather belligerent about if they are not referred to correctly).
These next two are a more recent commissioned set; Written digitally instead of traditional + Scans. 
The Dragon Age RPG sheets are made to evoke a high fantasy feeling; banners and health potions, hand-drawn and scanned to have a slightly more organic feeling to the lines. Dot-gridded Rhodia paper was used to keep everything fairly evenly spaced, because the gridding was exceptionally easy to edit out; and a fountain pen and fude (small, flexible brush nib) pen were used for the text linework.
Fellow player Christina Wyes helped me to edit the elements together into a better layout once they were drawn, edited, and roughly laid out.
Two further Dragon Age RPG sheets; designed for the use of the Game Master for non-player characters. Because of the number of these a campaign could require, their sheets are designed to by a single A5 sheet rather than three A4 sheets. The two variants are simply for magic users, and non-magic users, and they print two to and A4 page quite well, allowing the Game Master to cut down somewhat on the prodigious amount of paper this game produces. 
The Tears of a Machine character sheets are changed drastically from Robot Claw's original  character sheets designs (in much the same way that the campaign and world changed hugely from the setting as laid out in the rulebook); as the group I played with went through the campaign, we realised that a great deal of the information we had written down was either hard to view, or irrelevant to the way we played. Due to this, and my constant loss and misplacement of my printed character sheet, I eventually gave up and created a character sheet; reflecting the clean, cold, efficient aesthetic of the Sentinel Academy which the Game Master had created for our characters, and using the logo made by another of the players. 
Tabletop Character Sheets
Published:

Tabletop Character Sheets

A collection of redesigned and custom character sheets for various tabletop systems, reflecting the house rules used by myself and the people I p Read More

Published:

Creative Fields