City of light timelapses
Aesthetic guidance by Raphaël KUNTZ: https://www.artstation.com/raphaelkuntz
Subject: "City"
Modelling: 1 box, 1 Unity NavMesh
Texturing: 1 grayscale texture for particles
Other: Amplify Bloom (asset store), Unity NavMesh agents, trail renderers, Unity scaled sphere
Texturing: 1 grayscale texture for particles
Other: Amplify Bloom (asset store), Unity NavMesh agents, trail renderers, Unity scaled sphere
Iterations (particle system tests, to AI pathing, post-processing, ...)