Niki Bartucci's profileGiuseppe Guglielmucci's profile

Sad boy - 3D character

Sad boy - Character
3D character done in Cinema4D using the point to point modeling technique.
Octane for rendering, Photoshop for post production.
Modeling by Niki Bartucci - Lighting and Post production by Giuseppe Guglielmucci.
Wireframe - Clay render
From left to right: Lowpoly model wireframe and textures - Model with Subdivision and textures - Skeleton with controllers (we used the Biped of Cinema4D) - Influence bones.
Sad boy - 3D character
Published:

Project Made For

Sad boy - 3D character

Published: