Danny Harris's profile

Props and Content

Props, Tools, etc...
3DS Max, Photoshop, XNormal
First project, building environment props to populate three dimensional game environments and scenes. I have started to focus my learning on the processes and a games industry standard pipeline used by other games artists to create and optimise their workfor the Unreal Development Kit game engine.    
A Hammer and Ladder - Focusing on effectively using smoothing groups, and developing wood and metal textures. 
Simple office chair made in 3DSMax, the textures and height maps were made in Photoshop.
Same image as before instead only showing the wireframe of the object.
Farmhouse Table with hand-made wood textures.
Farmhouse Table with edges showing the polycount.
Farmhouse Round Table with same textures
Farmhouse Round Table with edges showing and the polycount.
High Poly Container ready for low poly baking. Diffuse and normal maps applied with additional details modelled. This is a WIP
Coming Soon - Televisions, Medieval/Fantasy Environments, etc.
Props and Content
Published:

Props and Content

props and tools populating a 3D game environment.

Published: