LEGENDS TD
An early iteration of the "pre-level screen" that I designed based off of the original placeholder UI created by the babeltime team.
The final version of the "pre-level screen" that I designed. The current in game version has been changed slightly to accommodate new features.
An alternate state of the  "pre-level screen" that I designed, which allows players to add/change their "heroes" for each level. The current in game version has been changed slightly to accommodate new features.
My design for the battle HUD. The current in game version has been changed slightly.
My design for the "Hero Camp" screen which allows players to see, upgrade and unlock the many heroes featured in the game. The current in game version has been changed slightly to accommodate new features.
My design for the "Almanac" screen which serves as an encyclopedia of information about the games enemies, buildings, etc.
My design for the "map" screen where players navigate to the level of their choice. The current in game version has been changed slightly.
My design for the "Upgrade" screen which allows players to upgrade their abilities as they progress and accumulate in game currency.
A mockup for the "Daily Reward" UI. The in game UI used an iteration of this design.
One state for the popup screen that I designed for the game.
One of several states of the "Shop" category screens I designed for the game. I also designed all of the IAP package icons seen here. 
One of several states of the "Shop" category screens I designed for the game. I also designed all of the IAP package icons seen here, although not all of theme appear in the actual game.
One of several states of the "Shop" category screens I designed for the game. I also designed all of the IAP package icons seen here.
Legends TD
Published:

Legends TD

I led the UI style for this fun freemium tower defense mobile game. Some of the UI in the current version of the game has been altered from my or Read More

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