This program simulates a gold miner, an intelligent agent, on a rectangular grid of n x n squares. N can be any number from 8 to 32. The gold miner always start at the upper left-hand corner of the grid. Somewhere on the grid is a square that contains the gold. The gold miner finds its way to the golden square, and the shorter the path travelled, the more rational the agent is
A group work with 3 members. A requirement for the course, Intelligent Systems. Responsible for the design and its interaction with the algorithm. Programmed using Java.