Circle Defence
PSP Castle Defence (Coursework)
Spawn units to combat the enemy's and passing through the enemy's defence, while preventing theirs from reaching yours in this basic "Castle Defence" game.


Start from the core libraries (gum, gim), the raw PSP commands such as primitive draws and matrix manipulations should be pushed into the "Reusable Classes". Main routine should be clean of all such repetitive clusters and allow programmer to simply to handle the gameplay itself.
Some Noteworthy Features
reusable game object classes, spherical collision, centralized "pause" func
Game design concept by David Brenninkmeyer
PSP Circle Defence
Published:

PSP Circle Defence

PSP console game written with only the most library available, done in C++ in 2 weeks time.

Published: