Swords & Slots Mobile Game
I worked with a with an offshore studio as the UX designer for this game "Swords and Slots" Designing the Layout of all the screens and building out animation prototypes. In this example the user would be choosing a pack to buy based on rarity and then spinning using the "Gacha" mechanic to get Rare and Legendary characters.
Tools used: Photoshop, After Effects and Trapcode Particular.