Space Bulk was created by me under time constraints over the course of two weeks. Each week I gave myself 8 hours to create a game while trying to teach myself something new or use some functinality that I'd struggled with before. For this game I worked on animation of assets within Unity and Scripting events within the game.
 
The game itself is a First Person Rail-shooter taking place on a crumbling space station. It was very influenced by the idea of Warhammer's Space Hulk with the idea of tight enclosed areas.
 
https://github.com/Roseluck/SpaceBulkEnd
Space Bulk
Published:

Space Bulk

A quick game made under two 8-hour increments.

Published:

Creative Fields