In this project I copied with sand, plastic, wood and metal the rules of an iPad videogame (The Sandbox) with physic materials. I’m interested in how digital spaces (fractal spaces) change our perception of dimensionality and space organization. The process of construction of these works derives from an obsessive and methodological repetition of limited actions, in order to play the game in real life. The impossibility of getting an exact result due to the physical laws of weight, density, air pressure, and others, of the materials used; pushed me to be more strict with the measures and actions every single moment, paradoxically knowing that a perfect copy is more an utopic aim than a real possibility. The pieces also inscribe three periods of time in a single space because its elements are in constant transformation. Thus, Sandbox tend to be a group of fractal objects that change over time.