Footage of my networking test
This test was created in Unity using the Unity Master Server as my host. The test allows the players to host or join a game. The host's level is sent to the user and so loads up the correct scene. I originally had issues with bullets being cleared up on rejoin. This was later fixed, the speed of the game was not the smoothest although this is my first test at networking.
Networking Tests
Published:

Networking Tests

This project is going to hold a series of networking tests.

Published:

Creative Fields