For this piece, I wanted to practice producing game assets to use when practicing coding in Unity. The controlable player is a little crystal gnome, which goes around collecting resources in a time-management type game.
I also produced tiles for a scene to run around in, with the idea that each produced a particular type of resource. Some must be constructed with other resources, or require something built to gain access to them.
An alpha will be available soon.
Mini Miner
Published:

Mini Miner

A time management game about a crystal gnome and her quest for resources.

Published: