GUI, or UI if you will, exercises, experiments and explorations.
UX to a lesser extent here.
Playing with Sketch, InVision, QuickTime and Photoshop.
Recreating a fitness app from scratch to understand designing for iOS.
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#2 Playing with Sketch, InVision, QuickTime and Photoshop.
Recreating and remixing Google Keep to understand designing for Android and its Material Design language.
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Playing with pen and paper.
Learning about differences between designing for iOS and for Android, through multiplatform Evernote.
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Playing with animations in Keynote.
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Playing with cats in Illustrator and Photoshop.
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