CGSociety lighting challenge entry. Used for getting up to speed with Blender. 
Personal project to get into ZBrush! 
Image used at Siggraph 2006 to promote Maxwell Render.
Modelled, textured, rendered for a studio lighting workflow tutorial using Mental Core (a mental ray implementation).
I helped to develop Maxwell Render's support for PaintEffects in Maya. I made this image entirely with PaintEffects aside from the brick wall.
Product visualisation for Premier Fosters LTD.
Another image for Siggraph! This time demonstrating NVidia's short lived Gelato renderer. 
Testing complex dielectrics for Octane Render. I basically had to remodel the car from (hideous!) scan data.
I create renders from time to time for the Osteogenesis Imperfecta Society of Australia. This was for a Facebook group.
One of the earliest renders you'll find from the Maxwell Render alpha version! Modelled and textured by me etc.
And finally another early Maxwell test. Modelled by me and it was my first real foray into hard surface modelling!
Much older CGSociety lighting challenge entry.
Random renders!
Published:

Random renders!

This is just a collection of renders I have produced over the years, mostly for personal development.

Published: