Enrico Madonna's profile

Pick The Pick

Pick The Pick
This project was conceived during a game jam, with the challenge being to create an endless runner game. However, having previously developed a game of that genre, I sought something fresh. Following a brainstorming session, my teammate and I decided to embark on creating a rhythm-based game.
Inspirations
Vib Ribbon
- Engaging Character Design: Craft a character that captivates the audience's attention and leaves a lasting impression.
- Musical Dialogue Integration: Seamlessly weave spoken-sung dialogue into the rhythm of the music, especially within the tutorial sections, to enhance character communication and engagement.
Geometry Dash

- Smooth Gameplay: Ensure fluid and seamless gameplay mechanics that enhance the overall gaming experience.
- Futuristic Design Aligned with Music: Implement a sleek and futuristic visual design that synchronizes with the music.
Smash HIT
- High-Quality Sound Design: Incorporate meticulously crafted sound effects and music tracks that enhance immersion.
- Seamless Level Progression: Design levels with continuous flow and excellent transitions, ensuring a smooth and uninterrupted gaming experience for players as they progress through the game.
First Attemps
The First Prototype
- Concept: The concept revolves around a Plectrum named Pick, tasked with playing songs across various guitars.
- Setting: The game's environment is centered around a guitar.
- Backstory: Pick, the plectrum, is continuously lost and found by different guitarists. It travels through various guitars across different musical genres.
- Style: The game adopts a 2D visual style.
- Scoring: The scoring system utilizes a treble clef for score tracking, with notes representing different point values.
- Obstacles: Players encounter obstacles such as capos and fingers while navigating through gameplay.
Prototypingย Iterationย 
Final Results
We also successfully created a booklet for the game, aiming to explain its logic, point system, and power-up features.
My work
I oversaw the game's development, gaining an understanding of how Unity interfaces with music. Additionally, I actively participated in asset creation. Ultimately, I handled the app's publication on the App Store.
Pick The Pick
Published:

Pick The Pick

Published:

Creative Fields