Porsche 911 (992) GT3 RS
In this project I make my first deep automotive exploration of the general shape, textures and compositional elements of a Porsche GT3 RS.
 
This project was done entirely in Blender (modeling and rendering).
The texture of the paint is composed of a main layer of the predominant color and sub-layers of "pearls" of a color of the same tone that acts as a complement.
Edited designs in Photoshop for the creation of posters and graphic material.
An important part of a composition is the lights to highlight details and give a personality to the modeling.
Dynamic, fast, full of color...
Different angles, colors and light effects.
Sunlight in an open environment. Rough and shiny materials, fibers and lights.
An important part of the project was the use of editing software such as Photohop and Illustrator to support the graphic material.
Porsche 911 GT3 RS
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Porsche 911 GT3 RS

Published: