Another realtime rendered environment in Unreal. This one gave me some render issues and weird artifacts but found some ways to fix those. It isn't like you just place everything and things work perfectly. You still come across a lot things to fix just like in your regular non-realtime renders. Having fog in a closed environment with god rays, a lot of light sources and rendering them realtime is impressive! Next I'll try my luck with some foliage and simple particle effects.
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Enchanted Cave
Enchanted Cave
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Enchanted Cave
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