Bartholomeu's: Before Dawn, a project initiated years back, has evolved from its Unity origins to the Godot platform. Infused with bespoke art and narratives, it presents players with modest challenges set amidst daunting real-life scenarios. While akin to many existing titles, my aspiration is to imbue it with a compelling narrative arc.
I began the project by first creating the story and sketching out the characters and environments. When I started digitizing, I initially used a tool called Inkscape, but currently, I utilize Figma.