Next I used DynaMesh, and sculpted muscular structure and the overall shapes, trying to decide the look I was after. A few days of that, then I added high-res detail, including scales and wrinkles, mostly using the Standard brush with the Drag Rectangle stroke and several scale alphas. I used different brushstrokes to add variation, including Raking, Crosshatching, and Spray strokes in a circular pattern to add vague detail, and then masked and carved using the Dam Standard brush.