Konstantin Zlatkov's profile

Black Myth: Wukong - Sound Redesign

Black Myth: Wukong - Sound Redesign
This redesign was a case study into organic foley and sound design and the likes that has been used in games such as Ghost of Tsushima and Dark Souls. I wanted to keep the sounds feeling realistic and very much grounded in reality. 

It required doing some recording of household items that would suit the aesthetic of what was happening on screen as well as sourcing out pre-recorded sounds. 

The ambience was certainly a point of focus for me to improve. Here I've demonstrated my attempt to build a thick and realistic sounding forest ambience by using a plethora of layers that were slightly processed together and panned separately to fill out the stereo. 

Footage is taken from the original trailer for the game. This upload was not done with commercial purposes, just to showcase my skills.
Black Myth: Wukong - Sound Redesign
Published:

Black Myth: Wukong - Sound Redesign

Published: