The odious Dr.Compliance has kidnapped your friends and significant other!... have you got the skills to rescue them all? 'MADE' the game, celebrates the new materials based Ray-Ban collection. Utilise the powers of Denim, Leather, Camo and others to reach victory.
Development
Vist GAME.RAY-BAN.COM and see if you can rescue all of your friends from the clutches of mediocrity!
Ray-Ban : Made is a HTML 5 game created to work across desktop and mobile devices using the Phaser framework. Working with illustrator and animator Dave Prosser and Studio AKA, we developed the world of photocopier spaceships, sentient filing cabinets and laser blasting line managers.
The aim of the game - a side scrolling platform runner - was to jump, slide, fly and crash your way through the obstacle laden levels rescuing your incapacitated Facebook friends.
The aim of the game - a side scrolling platform runner - was to jump, slide, fly and crash your way through the obstacle laden levels rescuing your incapacitated Facebook friends.
At the end of each level a boss battle ensues where you must dodge projectiles as the constructs try to run you down. Successfully rescuing all of your friends from each level would earn you a 3 star rating which you could tweet or share for bragging rights.
Ray-Ban material power ups could help you rescue friends caught in tricky areas or to help you through a maze of electricity and mines. At the start of the game you could customise your character and this, alongside the sex of your 'significant other' was reflected throughout the intro, outro and cutscenes.
For this project I worked several roles; designing the interface, illustrating the title, animating the cut scenes, interface and ancillary elements etc. But my notable role was in game design, developing the logic, designing the levels and use of obstacles and creating a framework for the illustrator to create assets to. Ray-Ban : Made has been a thoroughly enjoyable first foray into game design.
For this project I worked several roles; designing the interface, illustrating the title, animating the cut scenes, interface and ancillary elements etc. But my notable role was in game design, developing the logic, designing the levels and use of obstacles and creating a framework for the illustrator to create assets to. Ray-Ban : Made has been a thoroughly enjoyable first foray into game design.
You can also check the project on my site: Ray-Ban: MADE.