Tim Higgins's profile

The Tyranny of Chess

In Chess, we have a model of a primary social/myth structure. The powerful, yet relatively few, surrounded by powerful supporters whose first line of defense is the weakest and most powerless among them.
The names of the more powerful pieces in the game of Chess; King, Queen, Bishop, Knight and Castle … are well known …
But the Pawns or Commoners have names too: 
 
Left: being the sinister side…
 
Pawn 1 -  Criminal/Gambler (in the left-most file, left being sinister, placed in front of the symbolic castle or jail...) proletariat "lowlifes," criminal element, also – soldiers of The King’s Guard, Royal messengers.
Pawn 2  - Soldier/Policeman/EMT (placed in front of a knight, who trained the city guards) … military and security service personel.
Pawn 3  - Owner/Innkeeper  (in front of the bishop, who owned the property), … middle class administration, upper management services, utilities and food management..
Pawn 4  - Merchant/Banker, (always before the king, whether or not he is to the left or right of the queen, which depends on the color of the pieces), … Wealth and Power: lords, bankers and financial technicians.
Right: being the true, just and trustworthy side…
 
Pawn 5  - Doctor (always the queen's pawn) … Information/Technology: advanced scientific and medical technicians.
Pawn 6  - Chief Administrator/Clerk; (in front of a bishop, for whom they provide their skills); … white collar administration, cultural technicians, including academics and various employees of the property owning church-state.
Pawn 7  - Technician/Blacksmith (in front of a knight who needs the latest armor) … heavy manufacturing and construction, industrial scientific technicians. Serves the Castle, Knight and The Queen.
Pawn 8  - Worker/Farmer (in the right hand file; trustworthy, placed in front of the right castle, which they worked for) … blue collar manufacturing, government service and agricultural technicians.
--- It is noted that Pawns 4 and 5 are superior pawns in the hierarchy, acting as sentinels (either doorkeepers or barriers) to power, being situated before the King and Queen. that power is presented as centralized with expendable linear extensions through the chain of command.
 
On the left and right are the defenders of the Great Fortress: the financial, military and industrial wings of the defense structure, found in Pawns 2, 3 and 6, 7, and used by the Bishop or Knight in their defense of the King and Queen.
 
The loyalties of the two wings are politically (and physically) divided between The Castle (the country/state Great Fortress) on one end and the King/Queen alliance (leader/party) in the middle.
The naming of the pawns and its obvious narrative of social structure also reveals potential power struggles between King and Queen or Bishop and Knight; and alliances between Castles and Bishops against the threat of Knights and Kings, and so forth.
 
Pawns 1 and 8, where the gamblers, low-lifes and blue collar workers exist, are obviously ranked the lowest in military/industrial importance and fighting ability. They are almost always the first pawns sacrificed or committed to battle.
 
The Tyranny of Chess
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The Tyranny of Chess

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