In the whimsical Sweettooth Forest, we introduced Queen Hatifa, a snack-loving bot with a penchant for Ferrero Rocher. Born from a repurposed old robot, Hatifa was reimagined with a steampunk aesthetic, blending English and Hebrew linguistic charm. Powered by an Arduino microcontroller, she's equipped with sonar and sound sensors, an MP3 player, and motors, allowing her to interact based on sound and proximity. This project, a fusion of design, software development, and assembly, showcases our journey in creating a captivating, interactive entity.

This study was conducted under the expert guidance of Dr. Zvi Markfeld and his devoted team as part of the MA HCI program at Reichman University in the Arduino design course. 
Created by Anadin Attar and Liesa Alker

Queen Hatifa
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Queen Hatifa

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