Minh Truong's profile

Wartales - UI/UX Redesign

"Redesign" can sound a bit too much. I mainly took existing resources and tried to give the game's UI/UX a much-needed improvement. These are the things I want to improve the most.
Hopefully there are some who agree with my solutions. Comparison at the end.



I want to capture this awesome feeling when you discover a new landmark in the game. Added a subtle touch to the CONTINUE button.



Redesign the most-used buttons at the bottom of the screen. Hotkey can be seen directly on each one. (Re-phrased into "Party" | "Inventory" | "Map" | "Recipes" | "Knowledge" | "Camp"). I imagine a mini-map option would be very useful to have!



I enlarged the inventory box since the game makes you hold A LOT OF items. Each one (no matter which type) will only cover 1 "square" - for better sorting.



Speaking of sorting, why is there no "Sort by Date" option??? Sorry for being a control freak, but I like to see which one I just looted.



Small changes can go a long way - added a subtle touch to one of 2 options. With the Inventory now bigger and higher on the screen, moving to click "YES" is much easier than before. (assuming we often scroll to the middle-ish of the inventory)



"Companion" is now "Party" - adjust boxes' size, added sorting button. Should be easier to quickly (and also correctly) choose each member now. Redesign character's section.



Pause screen is similar to Main Menu. "Resume", "Save" and "Load" should be prioritized.



Had some really hard time finding the option I want in the game's Main Menu. Logo is important but it really doesn't have to be so huge.



Look at those tiny "Option" and "Pause" buttons right on top of each other... Immersion/minimalism is cool but sizing and spacing is very important for better UX. So far knowing the weather doesn't help with anything so I decided to hide that information.



The current inventory always looks like a mess to me. Spending much time scrolling up and down is not great either.



Bigger buttons. Fewer words. We don't have to always add icons to make 2 things different from each other.



Yes the model looks great but let's not waste that much space. Relevant information should be closer to each other.



Really don't need to see the difficulty settings every time I pause. Absolutely hate that color red; you don't need to warn RPG/strategy players with such simple things. Use another confirmation popup when hitting that button is better.



Wartales - UI/UX Redesign
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Wartales - UI/UX Redesign

"Redesign" can sound a bit too much. I mainly took existing resources and tried to give the game's UI/UX a much-needed improvement. These are the Read More

Published: