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Guided Mini Project Brief
PROJECT BRIEF: Create a human hybrid manifestation that represents the essence of your soul in the form of a 3D soft puppet.
This was a guided project that I followed step by step. This page shows my research and mind mapping. I formatted my mindmap in an underground plumbing style -as the concept of the project required some research into the manifestation of my soul as a human/hybrid character. To narrow down my ideas I researched animal caricatures, myths and archetypes and looked at how hybrids have been visualised by other artists such as Picasso. It was interesting to observe how internal fears and the ego are represented through forms of distorted animals and humans. Thus the mind map led me to a more personal ideas explored in my research. I focused on what I associate with the fear of my existence and exploring what animal characteristics symbolise and link to me and this idea.
Additionally I also collected research in the form of observational sketches of sculptures, and artefacts that reflect east and southeast asian myths and culture - combined with sketches of other existing character designs and caricatures.
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Research & Idea Development
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Puppet Concept Designs
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Final 3D Soft Puppets
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Drawing From Life: Observational Drawing
Pages 5 - 13
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Xian Museum, China
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Northern China, General Architecture
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Figure Drawings From Life
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Figure Drawings From Life
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Figure Drawings From Life
Online Life Drawing Workshop at the Royal Academy of Arts, London
Drawing the model in multiple poses for short periods of time.
For each pose the tutor gave a set of challenges, for e.g drawing with your non-dominant hand, or only observing a pose for a single minute, e.t.c.
The sketches were made using a 4b pencil.
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Animal Studies
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Concept Designs
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Edinburgh, Scotland
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Animal Studies and Concept Designs
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Illustration and Concept Designs for Short Sci Fi Story
Pages 13 - 17
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Concept Designs
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Concept Design for Kitchen Scene
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Detailed Shot for Kitchen Scene
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Kitchen Scene - Animation Tests
Test Animation sequence for the kitchen scene.
The test was mostly to experiment on creating a dramatic close-up of a character through frame-by-frame animation. I had to animate the background and the character movement separately. It took a lot of time to get the scaling right and Adobe Fresco Motion Panel editing software that I used didn’t provide many options to digitally scale frames when in motion, so I had to do a lot of prior planning for each planned frame before I added it to the animation editing programme.
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Animation Tests
Pages 17 - 20
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Testing Animation for Full Body Movement & Character Interaction
Further animation tests of walk and run cycles, as well as tests and studies of animating two characters interacting with each other.
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Further Animation Tests
urther animation tests using frame-by-frame animation
This first test I explored camera movement possibilities - tracking characters from the outside before zooming into the inside. The idea was to simulate or replicate transition scenes they use in films where they make a scene transition look like a single camera movement.
The second version I tried to figure out combining two interacting characters and movement - however the limits of the programme I used (Adobe Fresco Motion Panel) made it difficult to track the placement of the characters. I realised that the speed and position in which they need to move in to the last frame needs to make more spatial sense.
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Additional 10 Pages
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These final ten pages present a project that I personally lead - titled
The Panopticon Project.
Throughout these additional pages, you will see how this project illustrates both the development and transformation of a creative project as well as how it visually communicates the things that are currently inspiring me.
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Panopticon Project
Inspirations and Ideas
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Ideas Development : World Environment Sketchbook Page
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Environment Design: The Orphanage
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Planning Concepts: Sketchbook Page
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Final Concept Design
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Concept & Storyboarding
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Concept & Character Development
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Character Development & Narrative Style
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Character Development: Model Making
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Singular Set Design: Model Making
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