Diego Icaza
Game Designer
Orchard University
Game Description:
"Orchard University: The School of Second Chances."
Sounds too good to be true... Sure, the school's got an odd reputation, but what's the worst that could happen?
- Enjoy several procedurally generated dungeons. Each dungeon varies in theme, cards, and bosses.
- Keep your deck between dungeons! Chose a handful of cards to start each new dungeon. Some cards may be more effective if you raise your stats.
- Inspired by such games as Slay the Spire, Mega Man Battle Network, and the Persona series.
Roles: Game Designer, Concept Artist, Writer, Programmer, Producer
- Responsible for:
- Designing cards, their powers, and their effects.
- Balance enemies and cards to make a decent difficulty curve.
- Write a story that ties mechanics, the story, and characters from the original game (Orchard University).
- Code a card battling system using Javascript from scratch and add it to RPG Maker to ease implementation.
- Conceptualize characters, situations, and cards for other artists to draw out.
- Coordinate a small group of artists and writers.
Play here: https://icarue.itch.io/orchard-university-remastered
Play here: https://icarue.itch.io/orchard-university-remastered
Rebirth of Eden
Game Description:
You feel nothing, floating alone in the void. Suddenly, a figure of light approaches you and tells you your fate: you've died, even if you don't remember how. However, your new fate seems to be to reincarnate into another world, a devastated world of fantasy and magic. How will you become a farmer in a desert!?
Rebirth of Eden is built on the RPG Maker MZ engine but offers gameplay inspired as much by Stardew Valley or Harvest Moon as by any JRPG. This game is a work in progress.
Roles: Game Designer, Character Artist, Background Concept Artist, Narrative Designer, Programmer
- Designed and implemented an array-based farming system
- Design several types of fruits that differ in growing time to make farming more interesting and challenging.
- Design compelling stories that focus on the main theme of new beginnings. E.g: A retired soldier looking for hobbies, a dethroned princess looking to rebuild her kingdom, or an exiled demon looking for a new family.
Changing Blade
Game Description:
Have you ever wanted to be transported to another world? How about directly into the Demon Lord's Lair? Changing Blade is a dungeon crawler exploration game using the “Fire Emblem Engine”: SRPG Studio.
Have you ever wanted to be transported to another world? How about directly into the Demon Lord's Lair? Changing Blade is a dungeon crawler exploration game using the “Fire Emblem Engine”: SRPG Studio.
- Command and recruit units through 6 dungeon levels.
- Open chests to get powerful weapons, but every time you do so, you will be slowly corrupted.
- Enjoy 3 difficulties: Easy, Normal, and Hard!
Roles: Game Designer, Character Artist, Writer, Programmer
Responsible for:
- Balancing enemy and player stats and difficulty levels.
- Create interesting levels to exploit the player's tactical expertise.
- Design interesting characters in both story and visuals.
- Create different corrupt weapons that are worth leading the character into a dark path without being overpowered.
Play the game here: https://icarue.itch.io/changing-blade
Play the game here: https://icarue.itch.io/changing-blade
Robin Hood and the Witch
Project Description
This tale of old lost to time, tells the story of the famous Robin Hood. Adventures of sneaking through the castle of a french witch, in order to steal what Robin was lacking at a such precocious time...
- Unlock passages and use items to make each run easier and faster.
- Rescue Robin's friends.
- Different endings depending on how many times you got caught! Aim for the true ending by not getting caught at all!
Roles: Game Designer, Writer, Programmer
Responsible for:
- Designing simple or complex enemy paths in order to create a challenging puzzle.
- Designing interesting level design to complement the enemy AI that also tells a visual story
- Write quests to save the Merry men and different endings depending on how many times you were caught.
Play here: https://icarue.itch.io/robin-hood-and-the-witch
Play here: https://icarue.itch.io/robin-hood-and-the-witch
Magisit: The Time I became a Magical Girl by Sitting on a Staff
Game Description:
On a lonely night. You decide to walk at night just so your mother won't shout at you. Suddenly, you sit on a magical staff and get transformed into a magical girl! ... What gives!? You just want to laze around on the sofa NOT rescue people.
On a lonely night. You decide to walk at night just so your mother won't shout at you. Suddenly, you sit on a magical staff and get transformed into a magical girl! ... What gives!? You just want to laze around on the sofa NOT rescue people.
The story of an antisocial magical... person began that night.
- Open world-like structure: Defeat enemy bosses and sub-dungeons in almost any order you want
- Limited use of skills!
- 13 days to complete the game. Take too long and it's a game over!
Roles: Game Designer, Artist, Writer, Developer
- Designed and balanced bosses in a battle system similar to FF10.
- Illustrated and implemented character art and scenes
- Wrote a compelling story about a NEET that slowly blossoms into a social butterfly with the help of friends and enemies.
333: 3 people 3 doors 3 endings
Game Description:
The sound of waves hitting the ship, the rocking motion, a hit in the head, and a door that won't open. Why are you here, who are you?
Escape the room style of game (inspired by 999). The game consists of a list of fixed puzzles where you must use your wits in order to escape the room you are in.
- Enjoy 3+ escape-the-room puzzles to challenge your wit!
- Enjoy 3+ escape-the-room puzzles to challenge your wit!
- 3 characters to follow, literally. Depending on who you follow will determine the ending you get.
Roles: Game Designer, Artist, Writer, Developer
- Designed open-ish puzzles where you can solve different puzzles at the same time.
- Illustrated and designed characters and scenes.
- Designed and Wrote diverse routes for the player to follow, encouraging replayability.
- Implemented a simple code to verify item interaction.