The BrieF:
How to make the Quest 2 essential tech for Gen Z 18-24 college students.
The Problem:
Gen Z thinks VR is just another unnecessary gaming device
Insight:
Meta needs to create a campaign that feels inclusive and attracts new customers to join the 'metaverse' with their VR headset.
Big Idea:
Untether from Expectations.
Create a campaign that elicits recognition of the problem of societal and self-imposed expectations, personifying them as marionette strings.
Present Meta Quest 2 as the solution- a no-strings-attached tool for untethering from reality’s expectations.
VIDEO SPOTS
This campaign kicks off with the Creative Manifesto to identify the problem of being tethered to perceptions, technology, and overall expectations. Shifting from this to more light-hearted humor- our How To commercial demonstrates the realities of how Gen Z is puppeted by society.
Both of these commercials show how Meta Quest 2 is the key to untether from expectations of the world and hop into the metaverse where anything is possible.
Audio Spot
OOH
Interactive OOH
Social Media & Event
We wanted to give back to our target market through a short film competition for scholarships. Also, this provided a platform for audiences to show what being 'untethered' means to them.
Meta would place tethered invitations on campuses throughout the fall semesters to join our
Untethered Together fest online or in person, further pushing the definition of what it means to be untethered.
Wrapping up the campaign in the early months of November, Meta would rent out the Barclays Center for the first-ever Untether Together fest.
This convention could be experienced in person or online through the Quest 2 headset. Features include the short film completion, VR Fashion show, Digital Art exhibit, and exclusive demos.
Lenticular Posters
Presentation
Timecodes for sections
Strategy/Research- :30
Creative- 5:26
Media- 15:20