Megi Çelmeta's profile

Graduation Project Thesis | The Invisible Revealed

The area represents an area of "spontaneous urbanism" with architectural typologies ranging from 5-story buildings serving a few or large families to low-cost "improvised" one-story structures serving as apartments or garages and a non-existent street structure. This generates a complete lack of public spaces and chaos in the urban network of objects. The typology most present in the area is represented by single-family and multi-family individual buildings. Residential building up to 3-5 floors. This type of construction mostly belongs to residential buildings built after 1990. Thus, the proposed concept is based on the theory of architects Aldo Van Eyck and Sou Fujimot who try to connect in a single atmosphere the comfort and intimacy or private space of a living space with the complexity of a city. The object with all its fragmentary conception, seen as a whole in the surrounding landscape, presents a very cohesive and compact structure that resembles that of a small village.
1. Discovering the hidden 
Like an iceberg, you never see the full extent of the museum.
 
2. Knquisitiveness
Architecture should create a space for something special to happen. Young people or visitors should be able to explore the object, thus generating an architecture in which young people are encouraged to feel the adventure creates a diversity of curiosity and pleasure to discover the object.
 
3. Participation 
How can we make young people or visitors create a personal connection with the object. Therefore, a village typology creates a notion of a space, where something special can happen in every corner.
Concept- Volume Design
1. First, based on the urban indicators, which is 45% and the area of the territory is about 6000 m2 
 
2. The initial geometric shape will be quadrangular, which imposes the monumentality, rationality and linearity with which the Albanian society encountered during the communist period. The program will be such that it includes art, science, and gymnastics, so what constitutes a youth center. 
 
3. The whole concept is based on the decentralization of the volumes, avoiding the design of an imposing central object where the program is divided into 6 volumes and each volume works independently, making the center quite flexible in terms of functionality and if one of the volumes is closed, the others will to function without problem.
 
4. The initial height of the buildings respects the height proposed by the general local plan, where the volumes will initially rise to 6 floors.
 
5. Starting from the iceberg theory where these volumes on the surface join underground through the museum's program, it encourages the activation of young people in the discovery of the hidden, which makes the center quite dynamic and avoids monotony. 
 
6. Choosing to defragment volumes is one way to erase its monumental presence. The center is free to explore from multiple entry points, developed through separate volumes that coincide with different functions. This encourages an interactive experience between full/empty, public/private spaces, allowing the space to adapt to multiple situations.
Concept - Urban Solution 
The concept in fact does not only deal with the concept of heterotopia through the defragmentation of volumes but by actually adapting to the expressive nature of children and defining the building as an organism and its perception as a static addition to a dynamic environment that is constantly in motion.
HETEROTOPIA
Another way the concept has redefined the monumentality of cultural centers is its embodiment of Heterotopia, or the ability to create multiple spaces, in contrast to the singular monuments of the past (Foucault, 1987).
Blurring the boundaries between public and private spaces
The concept is based on the creation of a field of complex and different relationships Inside/Outside, Nature/Built Environment, Public/Private.
"Transparent Cave"
The design of the concept is generated in such a way considering it as a small city submerged underground making it possible to create an artificial cave, a space in which new rhythms, new experiences could be discovered while man spend time in it.
Inside-Out
Perception of space depending on each user through movement determines their spatial experience.
The center combines the spatial experience with the surrounding context by creating a "WALK" that allows young people to move freely and create a poetic experience as if you are resting under the shade of trees.
Programmatic and movement scheme
PLANIMETRIC SOLUTION
The planimetric solution consists in defragmentation of volumes where each volume has a specific function. On the ground floor, we have the division of volumes according to function, which consists of: library, center for art classes, info-point, sports center and bar-restaurant, so the volumes function independently. The defragmented volumes on the ground floor join on the -1 floor where the main function is that of the museum, here the entire spatial organization is done in such a way that we have a free movement, blurring the boundaries between the public and the private, through corridors that work simultaneously as passage, living and exhibition spaces, in fact they are portrayed as private spaces in relation to the outside environment, but in relation to the private spaces of exhibitions they play a public role. Access to the museum is achieved through 2 staircases with different dimensions from each other and can also be accessed from the info-point facility.
The special composition of the art galleries and the metal structure that covers the system is shown more clearly in the cuts in them, the unique composition of light that illuminates the galleries and the movement space is clearly illustrated. The light entering the underground creates an interesting experience where visitors will encounter different preemptions in every corner of the museum. Empty and full spaces in the complex are also clearly distinguished, creating a unique experience that will encourage children to frequent the center.
The altimetric concept is intended to include the typology of small structures that resemble that of a village, but also starting from the program and adapting to the proposed plan. Thus, the proposed altimetry is based on the plurals of the number 2 and 3, and this height game is also done to have a visual continuity between the volumes with each other and with the surrounding environment.
SOLUTION OF FACADES 
The design of the facade is conceived in such a way that there is visual communication between the interior of the building and nature, therefore the material that will be used must be such that the children have communication with the environment outside, thus a double-skin facade will be used with semi-transparent glass.
CONSTRUCTIVE SOLUTION 
The object will be realized mainly with a prefabricated structure with a beam-column system. This system, unlike the traditional beam-column system, will be prefabricated, which means that the columns will be made of concrete and clic composite material, while the steel beams. The grid of columns will be regular according to the shape of the structure. On the -2nd floor, part of the columns will be replaced with reinforced concrete blocks.
Graduation Project Thesis | The Invisible Revealed
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