This is the front and back view of the final character model after being bound to it's skeleton and posed. The model was created in Autodesk Maya, and the textures are completely custom made and drawn in Photoshop. The final poly count is 4,486 (8,702 tris). The entire model is custom made with the exception of the quiver and arrow's geometry, which were taken from the original League of Legends' Ashe character model in order to fix bugs with previoulsy existing in-game particle effects.