Rhianna Guptill's profile

Character concept and 3D Model

This is the concept art for the character design. It was drawn in Adobe Photoshop with a tablet.
This is the front and back view of the final character model after being bound to it's skeleton and posed. The model was created in Autodesk Maya, and the textures are completely custom made and drawn in Photoshop. The final poly count is 4,486 (8,702 tris). The entire model is custom made with the exception of the quiver and arrow's geometry, which were taken from the original League of Legends' Ashe character model in order to fix bugs with previoulsy existing in-game particle effects.
This is the front, unposed view of the final character model.
Here is the 512x512 texture file that was used on the final character model. It was completely hand drawn in Photoshop with a tablet.
Character concept and 3D Model
Published:

Character concept and 3D Model

A custom character design and final model made using Autodesk Maya and Adobe Photoshop.

Published: