3DS max, Photoshop, Xnormal. 
6800 triangles, 512x1024 Normal/Spec/Diffuse.
Rendered in Marmoset Toolbag.
3DS max, Photoshop, Xnormal. 
6800 triangles, 512x1024 Normal/Spec/Diffuse.
Rendered in Marmoset Toolbag.
3500 poly gun made a long time ago for practice. Full color diffuse/specular/normals presented here at 1024x1024.
3500 poly gun made a long time ago for practice. Full color diffuse/specular/normals presented here at 1024x1024.
3500 poly gun made a long time ago for practice. Normal map presented here at 1024x1024.
Project: Gangstar Vegas environments (iOS) 
I was in charge of creating buildings in the poor and in construction parts of the city with a colleague. Props and buldings that were created for that section got mixed and matched around the city a little depending on the needs of artists in other sections.
Project: Gangstar Vegas environments (iOS)
I was in charge of creating buildings in the poor and in construction parts of the city with a colleague. Props and buldings that were created for that section got mixed and matched around the city a little depending on the needs of artists in other sections.
Unity personal environment project
Unity personal environment project
Unity personal environment project
Game Art
Published:

Game Art

Various 3D scenes and props amassed over the years.

Published: