Stephen Matano
Multiplayer Level Design
Spring 2021, GAM 30120 Level Design
Unreal Engine 4
Multiplayer Level Design
Spring 2021, GAM 30120 Level Design
Unreal Engine 4
This was the midterm project for the level design course. The assignment was to design and assemble a game level using at least 15 modular assets from the Unreal Marketplace. Using about 37 different assets from the following asset packs: Modular Sci-fi Season 1 Starter Bundle, Modular Sci-fi Season 2 Starter Bundle, and FPS Weapon Bundle, I designed a 4-way, symmetrical, capture the flag map fit for a multiplayer FPS game. To create many of the larger walls and parts of the level, I combined several different assets
together to form completely new objects. For example, the wall/doors in the center of the map are made of over 10 different assets.
together to form completely new objects. For example, the wall/doors in the center of the map are made of over 10 different assets.