Enso

Enso: a product-service system for education in 15 years.

ENSO is a circular wooden mat that, through a three-dimensional pattern, shows the user that he is leaving a bounded space. We are a system that ensures an enriching and complete educational experience for our students. Online, we offer an out-and-out content service, and offline, we grant freedom of movement, control, and total immersion in the chosen course.
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Scenario
As a scenario, we see the next stage of the evolutionary journey of education in the metaverse: computers as portals to whole new worlds.  It will force a new design approach. Instead of focusing on the user, it will orient us around the person occupying this virtual world. The design will be completely immersive and focused on user engagement.
The Product
To use it, the user only needs to find an empty mat, take off his shoes, and start. We provide users with tactile feedback through different gradients of wood. It offers two main functions: controller (by delineating an area of movement) and perimeter setter (by establishing a sense of real-world boundary through touch).
The System

We guarantee an enriching and complete educational experience for our students: online, we offer a 
full content service; and offline, through a physical space delimiter, we grant freedom of movement and total immersion in the chosen course. 

Enso is a system with one offer for online partners, one for offline partners and one for students. Therefore, to create a complete solution, we divided the company into three main touchpoints: Kinetic Mat (the physical product), Carpet Care (maintenance service) and Atheneum (educational content service).


Enso Atheneum

A global multi-mode content service platform for education in the Metaverse. 
We connect our students to the most diverse educational offerings through strategic partnerships with various high-quality organizations that provide immersive experiences, enhancing their learning potential and capacity.
* As we are designing a service for a 15-year future, we believe that many touchpoints will change dramatically. Therefore, we focused on showing the structure of how the service works, which could be applied to future touchpoints, no matter what they are. Just as we are concerned about the obsolescence of the mat itself, we aim to create an adaptable service, keeping up with the evolution of technology.

Enso Carpet Care:

We know that our product is subject to deterioration and will wear out in some parts, losing shape and functionality. Therefore, we provide a long-life product and a full service for renovation and reuse.

Value Proposition

We are a service that removes boundaries, letting our users enjoy the completeness and complexity of the metaverse. In that way, we aim for education to become limitless.

We create a system that allows people to:

► Move the body and mind freely in the metaverse (and out of it), developing a safe mental place to help them integrate into their daily lives.

Connect with different types of class and content. Interacting with students around the world and collaborating for an immersive and complete learning process.

► Provide a circular economy, combining circularity with a socio-technical perspective. We are trying to decouple the production systems from new resource extraction by using a product with a long lifespan and a complete service for refurbishment and reuse.
Visual Identity:
We adapted the typography used in the identity (Moderat) to make it more triangular and personalised. So, we added triangular figures on the extremities, using the original font's own characteristics as a measurement pattern.
Thank you!
:)
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Enso
Published:

Enso

ENSO is a circular wooden mat that, through a three-dimensional pattern, shows the user that he is leaving a bounded space. We are a system that Read More

Published: