Digital Coffee: a True Caffeine-Free Packaging Design
The Substance 3D content team challenged themselves to create coffee packaging iterations with only models and materials from the assets library.
In this article, you'll learn how to assemble a scene and quickly get a photorealistic render to see your work in context. And if you're a little bit more technical, you'll read about Maximilien's trick to make tons of coffee grounds from a few atlases.