Uni assignment (2012) and the first 3d character I made. It had to follow the DotA2 character creation guidelines.
Will post more shots soon.
3.8k tri. Here it has 2x1024 textures, but it's designed to use 512 from a top-down perspective. Diffuse, normals, spec and luminosity.
Final 2d design:
Gunslinger
Published:

Gunslinger

DotA2 style character done for uni.

Published: