- Modeled in Maya and detailed in Zbrush.
- I baked the details from high poly mesh to low poly mesh in order to have more realistic rock shapes. But the concept is always stayed in stylized range with textures.
- Preview images are rendered by Arnold Render.
- Textures are designed in Substance Painter.
- Preview images rendered by Arnold Render.
-For more information you can check my Artstation profile
Stylized Altar
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